Sport png renders

From LMS User guide

Android studio includes a tool with called vector asset studio, which allows you to add building material icons and import scalable vector graphics (svg) and document (psd) files into another project, as vector drawing portals. Using vector graphics instead of bitmaps reduces the size of your apk because only the same file can be resized for a wide variety of screen densities without sacrificing image quality. For the oldest versions of android, they do not imply vector images, vector asset studio can convert your vector images into bitmaps of different scales for a specific screen density during the build process.

About vector asset studio Vector asset studio adds vector graphics to the game like an xml file that describes an image. Maintaining a single xml file can be easier than updating multiple bitmaps with many resolutions.

Android 4.4 (api level 20) and earlier do not support vector drawings. Since your minimum api level is set to one of these api levels, there are 2 ways to use vector asset studio in a tablet: creating portable network graphics (png) files (default) or using the support library.

for backwards compatible vector asset studio generates bitmap images of vector drawings. Vector and bitmap drawings are packed together in apk. You have the ability to refer to vector drawings as drawable in java code or @drawable in xml code; when your app starts up, the appropriate vector or bitmap image is displayed automatically based on the api level.

If you only need vector drawings, it is possible to find the android 23.2 or higher support library. A similar approach insists on listing the processes in the build.Gradle file before running vector asset studio, as described in the library backward compatibility support category. The vectordrawablecompat class in the support library makes it possible to install vectordrawable in android 2.1 (api level 7) and above. Accessories that, you get the opportunity to put in the available applications for android. Vector asset studio helps you select, import and resize consumable icons, but also define opacity and right-to-left (rtl) mirroring settings.

Vector asset studio also provides the ability to import your own svg and psd files. Svg is the open standard of the web consortium (w3c) which is based on xml. The psd file format accepts program mode. Vector asset studio supports the main standards, however, few svg and psd functions. If you select an svg or psd file, vector asset studio will tell you immediately if the passcode is supported or not. It converts the video into an xml file containing vectordrawable code. If a customer buys bugs, you may find out that the rendered vector drawing looks like this, as intended. For more information about allowed psd functions, see the category support and conditions for psd files.

For android 5.0 (api level 21) and more use the animatedvectordrawable class to animate vectordrawable properties. Grade. With the service center library, use the animatedvectordrawablecompat class to animate the vectordrawable class for android 3.0 (api level 11) and beyond. For more, see animating vector drawings.

Questions for svg and psd files

Vector drawing is handy for regular icons. Material icons are good examples of image types that function optimally as vector art in an add-on. At the same time, some application launchers have received a lot of detail, which is why they act more well as bitmaps.

Initially loading a vector drawing may take more cpu cycles than the corresponding bitmap. After which the memory usage and fast performance are the same. We advise clients to limit the vector image to a maximum size of 200 x 200 dp; otherwise, drawing may take quite a lot of hours and days.

Although vector objects support one or any number of colors, you generally need to fill icons in black (android:fillcolor="#ff000000") . Using this approach, you will be able to attach a tint to the vector art you have laid out in the layout, and the icon color will change to the tint frame design. If the icon color is not black, the icon color may blend with the color profile of the tint picture instead.

Backwards compatible solutions with vector art

The following table summarizes the data. Two ways you can apply for backward compatibility:

Svg: android plugin for gradle 1.5.0 or higher

Psd: android studio 2.2 or higher

Using vector drawings will reduce the size of the apk file, but the initial download of vector drawings can take more than minutes.

Generating png

android 5.0 (api level 21) and higher provides vector drawing assistance. If your application prides itself on a lower minimum api level, vector asset studio will add the vector drawing file to another project; in addition, gradle generates png bitmaps with different resolutions during build. Gradle generates png density specified by the domain-specific language (dsl) generatedensities property in the build.Gradle file.

For android 5.0 ( api level 21) and more vector asset studio offers many vectordrawable elements. For backwards compatibility with android 4.4 (api level 20) and on resource vector asset studio supports the following xml elements:

Android:widthandroid:heightandroid:viewportwidth android:viewportheightandroid:alpha

Android:rotationandroid:pivotxandroid:pivotyandroid:scalexandroid:scaley android :translatexandroid:translatey

Android:pathdataandroid:fillcolorandroid:strokecolorandroid:strokewidthandroid:strokealphaandroid : fillalphaandroid:strokelinecapandroid:strokelinejoinandroid:strokemiterlimit

You have the opportunity to change the xml code that vector asset studio produces, although hacking is therefore not recommended. Changing values in the code cannot cause any difficulties, if they are correct and static. If you all add xml elements, figure out how they are supported from your minimum api level.

Support library

This option requires android support library 23.2 or higher and android plugin for gradle 2.0 or higher and only applies vector drawings. The vectordrawablecompat class in the support library makes it possible to install vectordrawable in android 2.1 (api level 7) and longer.

Before using vector asset studio, you need to add an operator to the build.Gradle file. :

Groovy

You are simultaneously required to use support library compatible encoding methods, such as using the app:srccompat attribute instead of the android:src attribute for vector drawings. See android 23.2 support library for specific data.

Launching vector asset studio

To launch vector asset studio:

1. In android studio open the android mobile version project.2. In the "project" window, select the android.3 view. Right-click the res folder and find new > vector asset.This menu item also exists in hard-to-reach other views and project folders.

Vector asset studio will appear.

Fig. 1. Vector asset studio.

4. If the dialog "need a new android plugin for gradle" appears instead, fix the gradle version like so:1. Select a movie to watch» > «project structure».2. In the project structure dialog, select project.3. In the "android plugin version" column, change the version of the android plugin for gradle to one.5.0 or later and click "ok". Gradle synchronizes the project.

4. In android runtime, in the "project" window, right-click the res folder and find "new" > "vector asset".Vector asset studio will appear.

Vector graphics import

Vector asset studio will help you to import the vector graphics file into the application's game. Perform any of the following procedures:

Adding a material iconimporting an svg or psd file

Adding a material icon

Once you open vector asset studio, you can add a material icon like this:

1. In vector asset studio, select the material icon.2. In the icon column, click the key.The select icon dialog box will appear. You have the ability to sort the displayed icons by selecting a category of symbols from all on the left hand side, or by entering text into the search box, as shown in picture 2.

Figure 2. Filtering material icons in the studio vector asset.

Select the stretch web icon and click ok. The icon will appear during the preview of the vector image.

3. If necessary, change the site address, size, opacity, and right-to-left mirroring (rtl) setting: name - enter a new name when you do not want to use the default name. Vector asset studio automatically generates a unique name (adds a number after the name) if the site address is already in the building.The name can only have lowercase characters, underscores, and numbers.Override: select this option if you want to customize the size of the image. After the customer enters a new size, the change is shown in the preview area.The default size is 24 x 24 dp, which is the material design specification. Clear the checkbox to deal with the default values.

Opacity. Use the slider to adjust the opacity of the image. Changes will be reflected in the preview niche.Enable automatic mirroring for right-to-left layout. Select this property if you want the mirror image to be displayed when the layout is from right to left, but not from side to side. For example, very often languages are read from right to left; in the case where you personally have an arrow icon, you have the opportunity to display its mirror image in this situation. Note that if you're dealing with an old project, you games png renders may also need to add android:supportsrtl="true" to your application's manifest. Automatic mirroring is supported on android 5.0 (api level 21) and above, and in addition with the support library.

4. Click "next".5.If necessary, change the directory of modules and resources:res directory - select the set of portal sources in which you intend to add the vector drawing: src/main/res, src/debug/res, src/ release/res or user-specified source set. The main source set applies to every build, including debug and build. Debug and production source sets override the main source set and are used for the next build version. The original debug set is intended as a debug only. To define a new source set, choose to view movie > project structure > application > build types. For example, you might be able to take an initial set of betas and generate a badge version with the text "beta" in the right-left corner. For more, see the customize build options category.

Importing an svg or psd file

After opening vector asset studio, you have the option to import an svg or psd file. Like this:

1. In vector asset studio, select local file.The file must be located on a handy drive. Let's say if it's on the network, you need to download it to your local drive first.

2. Specify the image file by clicking ... .The image will appear in the vector drawable preview form.

If the svg or psd file contains unsupported features, an error notification will be displayed at the bottom of vector asset studio. As shown in picture 3.

Figure 3. Vector asset studio showing some errors.

If you are imagining errors, you should make sure that the imported vector art is displayed correctly. Scroll through the list to view the error.

For a list of supported elements, see the link for ideas for backwards compatibility with vector art. For more information about allowed psd files, see the support and terms for psd files page.

3. If necessary, change the site address, size, opacity and right-to-left mirroring (rtl) option:name - enter a new name if the player is not going to use the default name. Vector asset studio automatically creates a unique name (adds a number after the name) in the event that there is already a similar one in the site address on the platform. The name can only have lowercase characters, underscores, and a number.Override: select this option if you want to customize the size of the image. Once you select this, the size will change to the diameter of the image itself. Each time you resize, the change is in the given preview direction. The default is 24 x 24 dp, which is defined in the material design specification.Opacity. Use the slider to adjust the opacity of the image. The changes will be displayed relative to the preview.Enable automatic mirroring for the right-to-left layout. Select this indicator if you want the mirror image to be displayed when the layout is set from right to left, but not from side to side. As an example, remember that many languages are read from right to left; if the family has an arrow icon, you have the option to display its mirror image in that situation. Note that if you are communicating with an old project, you will need to add android:supportsrtl="true" to the application manifest. Automatic mirroring is supported by android 5.0 (api level 21) and above, and also by the support library.

4. Click next.5.Optionally change the resource directory:res directory - select the set of site sources to which you want to add the vector art: src/main/res, src/debug/res, src/release/res or a custom source. Kit. The main source set applies to any build, including debug and production. Debug and production source sets override the main source set and are used for the next build version. The original debug set is intended for debugging purposes. To define a new source set, select movie > project structure > application > build types to view. For example, you have the option to restrict the original set of beta versions and generate a version of the badge labeled "beta" in the right-left corner. See the customize build variants category for more.

The output directories area displays a vector that can be drawn, and a list that will appear here.

6. Click done.Vector asset studio will add an xml file that defines an easy-to-draw vector to the game in the app/src/main/res/drawable/ folder. In android window execution "rendering you will be able to read the generated vector xml video in the drawable probability folder.

7. Create a project.If the minimum api level is android 4.4 (api level 20) and here, and you didn't include the support library method, vector asset studio creates png files. In the "project files" execution of the "project" window, it is possible to put the generated png and xml files in the app/build/generated/res/pngs/debug/ folder.

You should not edit these generated bitmap files, only instead they make orders with a vector xml file. The build system automatically regenerates bitmap files when needed, so it's not a good time for an athlete to maintain them.

Adding vector art to the layout

In song layout, you will be able to put any icon related widget like imagebutton, imageview, etc. To make this present point to a vector that is easy to draw. For example, the following layout shows a vector drawing displayed on a button:

Figure 4. Vector drawing displayed on a button in a layout.

To display a vector that is easy draw on the widget as shown in the pictures:

1. Open the object and import the vector art.This example uses a phone/tablet project organized by the new project wizard. 2. In the android execution of the "project" window, double click the layout xml file, such as content_main.Xml.3. Click the design tab to open the layout editor.4. Drag the imagebutton widget into the palette box in the layout editor.5. In the resources dialog, select drawable from the left pane, and then select the imported vector drawing. Click ok.The vector image will appear on the imagebutton in the layout.

6. To change the color of the drawing to the accent color defined in the coffee, in the column "properties" find the property "color and click ... .7. In the resources dialog box, select color from the left pane and select "coloraccent" at the end. Click ok.The color of the image will change to the main color in the layout.

If the support library is used in the view, the imagebutton code must be similar to the following: If the project doesn't use the support library, the vector drawing cipher is fine instead android:src="@drawable/ic_build_black_24dp".

Referring to vector drawing in code

Normally you have the ability to refer to a vector drawable resource by a generic method in this code, and if your application is running, the corresponding vector or bitmap image is automatically rendered depending on the api level :

- Usually you have the option to call vector drawables as @drawable in xml code or drawable in java code.For example, the following layout xml code applies an image to a view:

The following java code retrieves a photo -information like drawable:

Kotlin

Val drawable = resources.Getdrawable(r.Drawable.Myimage, theme)

Resources res = getresources(); drawable drawable = res.Getdrawable(r.Drawable.Myimage, gettheme());

The getresources() method stays in the audience context which is needed for ui planets such as actions, fragments , layouts, shows, etc.

- If your app uses the support library at all (in the case where the client doesn't have a vectordrawables.Usesupportlibrary = true statement in the build.Gradle file), you can similarly consult a vector that you are not ashamed to draw with the app:srccompat operator. For example:

- Sometimes you need to cast a drawable resource to a private exact class, for example if you need to use specific functions of the vectordrawable class. In order, you get a chance to use the following java code: kotlin

If (build.Version.Sdk_int >= build.Version_codes.Lollipop) val vectordrawable = drawable as vectordrawable else val bitmapdrawable = drawable as bitmapdrawable

Java

If (build.Version .Sdk_int >= build.Version_codes.Lollipop) vectordrawable vectordrawable = (vectordrawable) drawable; otherwise bitmapdrawable bitmapdrawable = (bitmapdrawable) drawable;

You get to explore vector drawing capabilities entirely from the stream itself.

For a support library method, you would like to use support library compatible encoding methods. . See android support library version 23.2 for support.

Changing the xml code generated by vector asset studio

You can change the vector xml code, however, not png and the corresponding xml code generated during the build process. However, we never recommend doing this.

When using the png generation option, vector asset studio vouches that the vector ornament and png match, and the manifest contains the correct code. When you add code that is not supported in android 4.4 (api level 20) and other earlier versions, your vector and png images are different. You also need to make sure that the manifest contains the cipher to maintain your changes.

To modify the vector xml file if the person is not using the support library technique:

1 . In the "project" form, double-click the generated vector xml porn in the drawable folder.The xml file will appear in the editor and source view.

Fig. 5. Displayed vector xml porn in the code editor and preview window.

2. Edit the xml code under the fact that it is supported by the minimum api level: - android 5.0 (api level 21) and longer - vector asset studio cooperates with many drawable and vectordrawable elements. You have the ability to include xml details and change values. - Android 4.4 (api level 20) and here - vector asset studio collaborates with many drawable elements and a subset of vectordrawable elements. For a list, see the category backward compatibility ideas for vector drawings. You can change the values in the generated code and add supported xml elements.

3. Create an object and make sure that vector images and sufficiently bitmap images look the same.Be aware that the generated pngs may appear differently in the preview form than in the add-on due to different rendering engines and video changes made to the vector images before. Assembly.In the case when you add the code to the vector xml file created by vector asset studio, any functions not supported in android 4.4 (api level 20) and on the resource will not be highlighted in the generated png files. After all, if you add code, you should definitely check if the generated png matches the vector that is appropriate to draw. For other things, you get a chance to double-click the png in the "project files" view of the "project" window, a png image is also displayed in the left margin of the password editor when your code refers to a drawable, as shown in fig. 6.

Fig. Fig. 6. The png image displayed in the left field of the editor code.

Deleting a vector drawing from a project

To remove a vector drawing from a plan:

1. In the "project" column, delete the generated vector xml file by selecting the movie and clicking the "delete" button (or choose "edit" > "delete").The "safely delete" dialog box will appear.

2. Select options if needed, then to ask where the file can be used in the drawing, and click ok.Android studio will remove the source from the solution and the connecting cd. By the way, in the case when you have planned to search for areas in the drawing in which the section is applied and some uses have been found, you can look at them and decide whether to delete the file.

3. Choose build > clean project.All auto-generated png and xml files corresponding to the removed vector drawing are purged from the solution and cd.

Delivering an application containing vector drawingsIf you used the support library method or your minimum api level is android 5.0 (api level 21) or higher, your apk will contain vector art that you added with vector asset studio. These apk's can be cheaper than vector images being converted to png if needed.

If your minimum api level includes android 4.4 (api level is twenty bucks or lower and it has what they need vector drawings and bitmap photos in a specific project you have two kinds of delivery of apk files:

- Create one apk that contains in the company as vector drawings, never the corresponding bitmap representations.This question is most convenient to implement .- Create separate apk for all api classes. When a person does not include the corresponding bitmaps in the apk for android 5.0 (api level 21) and moreover, the apk can be significantly smaller in size. For specific details, see multiple apk support.

Psd files support and conditions

Vector asset studio does not support all functions of psd files. Such an album presents supported and unsupported psd features, as well as a number of conversion information.

Document

— Psd color mode: bitmap, grayscale, indexed, rgb, lab or cmyk. – Color depth 8, 16 or 32 bits. Conversion info:

– The dimensions of the psd document become vector for the artist and the dimensions of the viewport. Not supported:

– Two-color or multi-channel color mode psd.Shapes

– Clipping masks, if the clipping base is different. Form. - Work with shapes, including merge/add, intersect, subtract and exclude. Not supported:

- Even-odd fill rule used by photoshop shapes. In android 6.0 (api level 23) and on the resource, vector drawings only support a non-zero fill rule. In self-intersecting shapes, this limitation leads to rendering differences between psd and the resulting vector that is appropriate to draw. To fix this problem, add android:filltype="evenodd" to the shape in the vector image. For example:

Strokes and fills

— Strokes, including color, opacity, width, join, title, strokes, and alignment. - Solid color downloads and strokes. – Stroke and download colors are specified as rgb, lab, or cmyk. Conversion info:

– If the stroke is dashed, clipped, or uses alignment differs from center comparison , vector asset studio converts its cells into a fill shape in a vector image. Not supported:

- Color fills and strokes other than solid colors, such as gradients. Opacity

— Form layers with opacity equal to 0. Transformation info:
— Vector asset multiplications studio. Fill opacity with layer opacity to calculate fill alpha. - The tool multiplies the opacity of the clipping base (if there is a clipping base) by the alpha of the fill to understand the final alpha of the fill. - The tool multiplies the opacity of the stroke by the opacity of the layer to calculate the alpha channel of the stroke. - The tool multiplies the opacity of the clipping base (if there is a clipping base) by the alpha channel of the stroke to calculate the final alpha channel. Layers

Supported:– Any visible shape layer. Conversion details:

– Vector asset studio saves layer names in a vector file for drawing. Not supported:

- Layer effects. - Adjustment and text layers. - Blend modes (ignored).Support and conditions for svg files

Vector asset studio does not support every feature of svg files. Converts the svg file to a vectordrawable, but also more about the conversion.

Supported features

Vectordrawable provides many of the features from tiny svg 1.2, except for text.

Shapes

Vectordrawable supports svg paths.

The tool converts simple components including circles, squares and polygons on the go.

Transformations

The tool supports transformation matrices and applies them directly to child paths.

Groups

The tool supports group parts for transport, scaling and rotation. Pages do not imply an opacity property.

The tool also applies any group style or opacity to child paths.

Fills and strokes

Paths can be filled and stroked using solid colors or gradients (linear, radial or angular). Only strokes in the middle are supported. Blending modes are not supported. Dashed paths are not supported.

Masks

The tool supports one clipping mask per group.

Features not supported by the importer svg

Any feature not listed on the supported features page above is not supported. Known unsupported features include the following:

- Filter effects: appearances such as shadows, blur, and color matrix are not supported.- Text: convert text to shapes using other tools. Recommended.

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